

Each hit deals a lot of damage with this build. While this build is not as speedy as the Extreme Speed Item Build, it is powerful enough to make every hit count. After all, speed is useless if there’s no power to back it up! What This Build Does The Lethal Archer build focuses on increasing Miya’s physical attack power to match her speed-increasing capabilities. Unique Passive (Despair): Raises the hero’s physical attack damage by 30% for 2 seconds after attacking enemies that have less than 50% HP.Unique Passive (Impulse): Deals damage to enemies with each basic attack and increases Attack Speed by 8% for 3 seconds.This effect only provides a 20% decrease in Movement Speed for long-ranged basic attacks. Unique Passive (Corrosion): Grants a 50% chance of decreasing the Movement Speed of enemies by 40% with each basic attack.Unique Passive (Doom): Increases the hero’s Physical Attack by 5% for 2 seconds after landing a critical hit.Unique Passive (Frenzy): Increases Attack Speed by 30% and Critical Chance by 5% for 2 seconds after landing a critical hit.Unique Passive (Devour): Grants an extra 4% Lifesteal for 3 seconds with each basic attack.The extra damage caps at 60 points against monsters. Unique Passive (Devour): Deals bonus physical damage equal to 10% of the current HP of an enemy with each basic attack.They consist of a "fellsteel" container which holds an imprisoned lesser demon, which takes the form of an eye.

Following his death at the hands of the Doom Slayer, the Turrets continue to function as protectors and fire on any intruders within range. Turrets were created by Deag Nilox centuries ago, both to serve as stationary guards and to allow Nilox to view distant areas. In his boss fight, Samur Maykr is able to conjure modified Turrets that cannot retract, but will fire blasts of lightning that hinder the player's vision when they hit.

The Turret will also hide if the player's reticle lingers on them for too long. The Heavy cannon's Precision Bolt and the Ballista are the best weapons to use against this enemy, with a single shot forcing them to duck and hide.

Fire from the Turret is fairly tame and serves more as a nuisance than a threat. The Turret will fire upon the player once they come into the Turret's field of view.
